Knowledge is
Power
Creative ICT education and computing skills training for young people.
A complete program leading to workplace and academic success.
Book Two
What is in Book Two?
Module 1:
Exploring Computers
This module introduces students to basic computing. The student begins to understand how a computer works; the nature of hardware and software; and how to manipulate information.
Adventure One:
Let's Explore The Computer
Adventure Two:
Let's Explore Software
Adventure Three:
Let's Explore The Desktop
Adventure Four:
Let's Explore Audio Stories
Adventure Five:
Let's Explore How to Save and Store Information
Module 2:
The Keyboard
This module encourages students to confidently explore and work with the computer, particularly the keyboard. It includes specific instruction about correct finger placement.
Adventure One:
Exploring The Keyboard
Adventure Two:
Let's Explore Proper Keyboarding Techniques
Module 3:
Observing Science
This module introduces students to using a computer to learn about and to practice science and investigation. It comprises four units which focus on working with information on a computer.
Adventure One:
Observing Animals
Adventure Two:
Let's Classify Animal Families
Adventure Three:
Let's Explore Our Bodies
Adventure Four:
Let's Explore Visual Images
Module 4:
Presenting Stories
This module focuses the students' attention and activities on the process of communication and how information can be organized and presented.
Adventure One:
Let's Enjoy Reading and Writing
Adventure Two:
Learning How to Control Things
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