Knowledge is Power

Creative ICT education and computing skills training for young people.
A complete program leading to workplace and academic success. About this Curriculum

Book Two

What is in Book Two?

Module 1: Exploring Computers

This module introduces students to basic computing. The student begins to understand how a computer works; the nature of hardware and software; and how to manipulate information.
  • Adventure One: Let's Explore The Computer
  • Adventure Two: Let's Explore Software
  • Adventure Three: Let's Explore The Desktop
  • Adventure Four: Let's Explore Audio Stories
  • Adventure Five: Let's Explore How to Save and Store Information

Module 2: The Keyboard

This module encourages students to confidently explore and work with the computer, particularly the keyboard. It includes specific instruction about correct finger placement.
  • Adventure One: Exploring The Keyboard
  • Adventure Two: Let's Explore Proper Keyboarding Techniques

Module 3: Observing Science

This module introduces students to using a computer to learn about and to practice science and investigation. It comprises four units which focus on working with information on a computer.
  • Adventure One: Observing Animals
  • Adventure Two: Let's Classify Animal Families
  • Adventure Three: Let's Explore Our Bodies
  • Adventure Four: Let's Explore Visual Images

Module 4: Presenting Stories

This module focuses the students' attention and activities on the process of communication and how information can be organized and presented.
  • Adventure One: Let's Enjoy Reading and Writing
  • Adventure Two: Learning How to Control Things
 
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ITCA Education Program
Information Technology for young people
Computing skills
ICT /computing for workplace skills
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