Knowledge is
Power
Creative ICT education and computing skills training for young people.
A complete program leading to workplace and academic success.
Book Six
What is in Book Six?
Module 1:
The Keyboard
Keyboard efficiency is critical to effective computer use. This module introduces the student to the whole experience of communicating with a computer through its keyboard. The avoidance of physical discomfort is emphasized together with keyboarding techniques and skills.
Unit One:
Ergonomics
Unit Two:
The Keyboard
Unit Three:
Keyboarding Techniques
Module 2:
Using Models And Simulations
This module teaches students about machines and machine processes, particularly systems. Emphasis is placed on identifying problems, testing options and working with simulations.
Unit One:
How Do We Identify a Challenge?
Unit Two:
What Can We Learn from Communicating with a Computer?
Unit Three:
Let's Explore Simulations
Unit Four:
Learning from Simulations
Module 3:
The Mathematics of Computing
Mathematics can be both interesting and productive if it is placed within a practical context. In this module students learn about the mathematical principals and processes that form the basis of effective computing. Explanations are provided about codes, digits, integers and logic theory.
Unit One:
Computational Mathematics:
Sorting, Classifying And Storing Data
Module 4:
Working With The Internet
In this module students learn about the Internet: how it is structured, how it works, and how to make effective and accurate use of it.
Unit One:
What Is The Internet?
Unit Two:
Using The Internet
Unit Three:
Email
Unit Four:
The World Wide Web
Module 5:
Photoshop
In this module the student will learn how to work with the graphics editing software Photoshop: its basic functions and the effects that can be achieved with it.
Unit One:
Working With Photoshop
Unit Two:
Adding Effects
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