Module 1: Algorithms
In this module the student is introduced to the basic structure of programming, the algorithm. Related information, such as perfect numbers and the lives and work of some of the world's greatest theorists, is also included to provide an understanding of the relationship between mathematics, history and human experience.
- Unit One: Introducing Algorithms
- Unit Two: Computing Algorithms
- Web Quest: The Environment
Module 2: Java
This module instructs the student in Java programming and to understand terms such as "platform", "operating systems" and "object-oriented". The module also focuses on identification of Java objects and how to incorporate them into a programming sequence.
- Unit One: Working With Objects
- Unit Two: Writing An Applet In Java
- Unit Three: Java Arrays
- Unit Four: Conditionals And Loops
- Unit Five: Java Graphics
- Unit Six: Java Plug-Ins
- Web Quest: Education
Module 3: Visual Literacy
In this module the student will learn how to interpret, appreciate and create visual communications: how the science and technologies of image construction blend with human visual perception to produce visual literacy. Additionally the student will learn how to use digital technologies to create visual images.
- Unit One: Observing and Interpreting Pictures
- Unit Two: Digital Photography
Module 4: C++
This module introduces the student to the C++ programming language, and programming skills. Specific areas instructed include: C++ data types, writing functions, conditionals and loops.
- Unit One: The Basics Of C++ Language
Module 5: Javascript
In this module the student can study the skills of JavaScript programming and the applications of JavaScript.
Specifically the student will be instructed in scripting, animating graphics and JavaScript frames, cookies and plug-ins.
- Unit One: Javascript Basics
- Unit Two: Scripting
- Unit Three: Animating Graphics With Javascript
- Unit Four: Javascript Frames
- Unit Five: Javascript And Cookies
- Unit Six: Javascript And Plug-Ins