Knowledge is Power

Creative ICT education and computing skills training for young people.
A complete program leading to workplace and academic success. About this Curriculum

Book Five

What is in Book Five?

Module 1: Apps

This module enables students to learn about apps: their characteristics and uses; and how to make an app.

  • Unit One: Understanding Apps

Module 2: Windows 7

This module enables the student to learn how to work with Windows 7.

  • Unit One: Working with Windows 7

Module 2: Saving and Using Information

This module focuses on helping students to save, retrieve and use information with a computer. Students explore both traditional and electronic information storage and retrieval systems.

  • Unit One: Traditional Information Storage Systems
  • Unit Two: How Do I Store Digital Information?
  • Unit Three: How Do I Store Information?
  • Unit Four: Let's Access Information

Module 3: Controlling Devices: How Things Work

This module teaches students ways to use a computer to control devices and external objects with a computer.
  • Web Quest: Can Technology Help?
  • Unit One: How Do We Work With A Machine?
  • Web Quest: Becoming Inventors
  • Unit Two: How Do We Observe And Analyze?
  • Web Quest: Digital Toys

Module 4: How A Computer Works

This module teaches students about the component parts and integrated functions of a computer and how they can be used. Emphasis is on acquiring skills with the Internet and information presentation.
  • Unit One: How Do We Identify And Classify Information Technologies?
  • Unit Two: Let's Present Information

Module 5: Working With Moving Images

The theme of this module is that the young student will learn how to enjoy working with creative and animated technologies such as Flash and Mandelbrot sets.
  • Unit One: Working with Flash
  • Unit Two: The Mandelbrot Set
 
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ITCA Education Program
Information Technology for young people
Computing skills
ICT /computing for workplace skills
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