Knowledge is Power

Creative ICT education and computing skills training for young people.
A complete program leading to workplace and academic success. About this Curriculum

What Is the ITCA Program?

Welcome to ITCA.

About Us

ITCA Digital Education Systems Corporation is a digital publishing company registered with the Province of British Columbia. It specializes in developing ICT curriculum support materials. ITCA electronic books are copyright-registered with the Government of Canada and are available on-line worldwide. Book originals are deposited in the Canadian National Library Archives, Ottawa, Canada and are available by arrangement with the national librarian.

ITCA technical support and web-site development is provided by QuartSoft Web Development, Kramatorsk, Ulkraine. Project Manager: Elena Bondarenko.
Chief Marketing Officer: Paul Ryazanov

ICT e-Books ©: Geoffrey Potter, PhD (Sheffield, UK)

Research writing and proofreading support contracted in China, Mexico and Canada.

Primary Research/Development Group: Susan Wood, M.Ed, Jessica Yan Li, Uma Ghanarahan, BSc

Purpose
This Information Technology and Computing skills program is for young people wishing to become efficient users of information technologies, including computers and their teachers.

Teachers needing to integrate ICT into various curricula may find this program content helpful.

Schools and school districts seeking to develop ICT units for integration into curricula, may find this program helpful.

This program may be suitable for use in Home Study as a basic course of study or as supplementary study materials.

Adults wishing to become proficient with information technologies may also find the books interesting and helpful.

The Program
There are 10 electronic books in this program which together cover all major components and requirements of ICT curricula in the world's school systems. The senior level books instruct students in advanced understanding of digital technologies and computing. They also cover most of the skills expected by major universities and colleges for admission into preparatory study for engineering and computer science programs.


Individual e-book Previews can examined on-line (Click on Preview This Book) or downloaded in PDF.

Each complete book can be downloaded in PDF format by using Add To Shopping Cart and completing the purchase.

You are invited to browse the program, explore previews and download e-books that you believe may be helpful.

Program Summary

Here is a summary of the entire program:

Book One: Discovering Computers

Module 1: Learning About Computers

Adventure One: Let's Learn About Machines

Adventure Two:   Let's Learn About Computers

Adventure Three: Let's Learn About Language

Module 2: Playing With Stories

Adventure One: Let's Play With The Alphabet

Adventure Two:   Let's Play With Text

Adventure Three: Let's Play With Text To Control Things

Adventure Four:  Let's Play With Stories

Adventure Five:   Let's Write A Story

Adventure Six:    Let's Play With Information

Module 3: Looking For Language And Numbers

Adventure One: Let's Look For Numbers

Adventure Two:   Let's Look For Shapes

Adventure Three: Let's Make Objects

Adventure Four:  Let's Look For Sizes And Amounts.

Adventure Five: Let's Explore Relationships

Book Two: Exploring Computers

Module 1: Exploring Computers

Adventure One: Let's Explore The Computer

Adventure Two: Let's Explore Software

Adventure Three: Let's Explore The Desktop

Adventure Four: Let's Explore Audio Stories

Adventure Five: Let's Explore How to Save and Store Information

Module 2: The Keyboard

Adventure One: Exploring The Keyboard

Adventure Two: Let's Explore Proper Keyboarding

Techniques

Module 3: Observing Science

Adventure One: Observing Animals

Adventure Two: Let's Classify Animal Families

Adventure Three: Let's Explore Our Bodies

Adventure Four: Let's Explore Visual Images

Module 4: Presenting Stories

Adventure One: Let's Enjoy Reading and Writing

Adventure Two: Learning How to Control Things

Book Three: Discovering Information

Module 1: Discovering Types Of Information

Adventure One:  Let's Discover How Information is Stored

Adventure Two:  Let's Discover Counting and Calculating

Adventure Three: Let's Discover Placing Items in Sets

Adventure Four:  Let's Discover Measuring

Adventure Five: Making Shapes and Lines

Adventure Six: Let's Discover Open Office Spreadsheets

Adventure Seven: Let's Discover Worksheets and Graphs

Module 2: Looking at Shapes And Sizes of Information

Adventure One: Let's Look Information

Adventure Two: Let's Look at Pictures

Adventure Three: Let's Work with Pictures

Adventure Four: Let's Look at Digital Sound

Module 3: Manipulating Environments

Adventure One: Let's Communicate about Our Families and Ourselves

Adventure Two: Let's Communicate about Our Relatives

Book Four: Organizing Information

Module 1: Understanding My Computer

Unit One: How Does My Computer Work?

Unit Two: What is an Operating System?

Unit Three: Working with Vista

Unit Four: Working with Documents

Unit Five: Working with Graphics

Unit Six: Vista Music

Unit Seven: Annoying Things About My Computer

Module 2: Organizing And Presenting Ideas

Unit One: How Do We Search For Information?

Unit Two: How Do We Change Information?

Unit Three: Let's Present Ideas

Module 3: Sorting And Classifying Information

Unit One: Let's Discover How To Sort Information

Unit Two: Let's Discover How To Classify Information

Unit Three: Let's Discover How To Group Information

Unit Four: Let's Discover How To Search, Group and Classify

Module 4: Organizing Data

Unit One: Storing and Retrieving Information

Unit Two: Developing Our Thinking Skills

Unit Three: Let's Explore Ways To Recognize and Create Patterns

Web Quest: Escape From The Zoo

Module 5: Finding Objects That Respond To Signals

Unit One: Let's Find Signs And Signals

Unit Two: Let's Find Sequences

Unit Three: Let's Design The Right Choices

Unit Four: Let's Design And Send Signals

Book Five: Working With Digital Technologies

Module 1: Windows 7

Unit One: Working with Windows 7

Module 2: Saving And Using Information

Unit One: Traditional Information Storage Systems

Unit Two: How Do I Store Digital Information?

Unit Three: How Do I Store Information?

Unit Four: Let's Access Information

Module 3: Controlling Devices: How Things Work

Web Quest: Indie Music

Unit One: How Do We Work With A Machine?

Web Quest: Becoming Inventors

Unit Two: How Do We Observe And Analyze?

Module 4: How A Computer Works

Unit One: How Do We Identify And Classify Information Technologies?

Unit Two: Let's Present Information

Module 5: Working With Moving Images

Unit One: Working with Flash

Unit Two: The Mandelbrot Set

Book Six: Becoming Efficient With Computers

Module 1: The Keyboard

Unit One: Ergonomics

Unit Two: The Keyboard

Unit Three: Keyboarding Techniques

Module 2: Using Models And Simulations

Unit One: How Do We Identify a Challenge?

Unit Two: What Can We Learn from Communicating with a

Computer?

Unit Three: Let's Explore Simulations

Unit Four: Learning from Simulations

Module 3: The Mathematics of Computing

Unit One: Computational Mathematics: Sorting, Classifying And Storing Data

Module 4: Working With The Internet

Unit One: What Is The Internet?

Unit Two: Using The Internet

Unit Three: Email

Unit Four: The World Wide Web

Module 5: Photoshop

Unit One: Working With Photoshop

Unit Two: Adding Effects

Book Seven: Working With Information

Module 1: Exploring Information Technologies

Unit One: What is Technology?

Unit Two: People's Technological Needs

Unit Three: Problem- Solving Technologies

Unit Four: Information Technologies

Module 2: Visual Basic

Unit One: What is Visual Basic?

Unit Two: Controls and Properties

Unit Three: Exploring Visual Basic Data

Unit Four: Adding Lists to an Application

Module 3: Creating Web Pages

Unit One: Creating Web Pages

Module 4: Examining Information Technologies

Unit One: Amazing Photography

Unit Two: 35mm Photography

Unit Three: Digital Photography

Unit Four: Photographic Technologies That Go Beyond Us

Unit Five: Radio

Unit Six: The Telephone

Module 5: Supercomputers and the Human Brain

Unit One: The Amazing Human Brain

Unit Two: Artificial Intelligence

Book Eight: Creative Technologies

Module 1: Our Relationship with Technology

Unit One: A Brief History Of Technology:

Part 1: Before The 20th Century

Unit Two: A Brief History Of Technology:

Part 2: The 20th And 21st Centuries

Unit Three: The Changing Role of the Media

Module 2: Exploring The Visual Basic Programming

Language

Unit One: A Function Preview

Unit Two: Flow Control

Unit Three: More About Flow Control

Module 3: The Java Programming Language

Unit One: Basic Java

Unit Two: Java Variables

Unit Three: Java Literals

Unit Four: Java Expressions and Operators

WebQuest: Can Technology Help?

Module 4: Computer Games

Unit One: What are Computer games?

Unit Two: The Characteristics of Computer Games

Unit Three: Computer Game Violence

Book Nine: Creative Programming

Module 1: Algorithms

Unit One: Introducing Algorithms

Unit Two: Computing Algorithms

Web Quest: The Environment

Module 2: Java

Unit One: Working with Objects

Unit Two: Writing an Applet in Java

Unit Three: Java Arrays

Unit Four: Conditionals and Loops

Unit Five: Java Graphics

Unit Six: Java Plug-Ins

Web Quest: Education

Module 3: Visual Literacy

Unit One: Observing and Interpreting Pictures

Unit Two: Digital Photography

Module 4: C++

Unit One: The Basics of C++ Language

Module 5: Javascript

Unit One: Javascript Basics

Unit Two: Scripting

Unit Three: Animating Graphics with Javascript

Unit Four: Javascript Frames

Unit Five: Javascript and Cookies

Unit Six: Javascript and Plug-Ins

Book Ten: Operating Systems and New Technologies

Module 1: Unix

Unit One: UNIX Basics

Unit Two: The UNIX File System: Directories And Files

Unit Three: UNIX Processes

Unit Four: UNIX Commands

Unit Five: Working With Windows

Unit Six: Creating And Modifying Text With Unix

Unit Seven: Using Unix For Communication

Unit Eight: Practical Applications Of Unix

Module 2: Appreciating Movies

Unit One: Raise the Red Lantern

Unit Two: El Espiritu De La Colmena

Unit Three: Citizen Kane

Unit Four: Rashomon

Unit Five: E.T. The Extra-terrestrial

Unit Six: Creating A Film

Module 3: Linux: The Operating System

Unit One: Linux Basics

Unit Two: Ubuntu

Module 4: The Future Of Information Technology

Unit One: Nanotechnology

Unit Two: Future Personal Computers: Virtual and Quantum

Unit Three: Robotics



ITCA Education Program
Information Technology for young people
Computing skills
ICT /computing for workplace skills
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